#include "input.h"

using namespace Kraw;

Input* Input::self = 0;

Input* Input::Get()
{
    if (self == 0)
        self = new Input();

    return self;
}

Input::Input() :
buttonFlags(0),
mouse_x(0),
mouse_y(0)
{

}

void Input::Release()
{
    self = 0;
    delete this;
}

bool Input::Open()
{
    return true;
}

void Input::Tick( Time time )
{
}

void Input::FlushEvents()
{
}
